Alien Swarm: Nam Humanum
Nam Humanum is a personal narrative campaign project made on the Source engine for the game Alien Swarm: Reactive Drop. The campaign itself consists of three distinct levels and an original scenario introducing 3 new characters to the game world. As storytelling takes on greater importance in our campaign, I focused on notions of rhythm to build the basis of my levels. The campaign was originally conceived for the game's Steam Workshop page, but will now be officially integrated by the developers as part of an update celebrating the 5th anniversary of Alien Swarm: Reactive Drop.
Game: Alien Swarm
Engine: Source Engine
Roles: Level Design - Scripting - Level Art - Sound Design
OBJECTIVES
• Creating a new campagne of 3 maps for Alien Swarm Reactive Drop
• Make the map as polish as possible, with new visual and voice line for the game
• Integrate the map in the lore of the game
• Make the project as open as possible to let the other mapper reuse what we've created