KT Racing
Level Designer
Contributed to large-scale projects including Test Drive Unlimited Solar Crown and MXGP, with a focus on world building, gameplay flow, player guidance and readable environments.
Crafting immersive worlds through exploration, systemic design and environmental storytelling. Drawing on nearly four years of professional experience and more than ten years of modding and personal projects, I design spaces that encourage experimentation, observation and emergent gameplay.
Contributed to large-scale projects including Test Drive Unlimited Solar Crown and MXGP, with a focus on world building, gameplay flow, player guidance and readable environments.
Contributing to gameplay spaces, encounters and interactive sequences inspired by Valve’s approach to systemic, readable and player-driven level design.
Exploring places has always been a major source of inspiration for my work. Beyond game development, I spend much of my free time travelling, hiking, sailing and discovering new landscapes. Whether walking through remote trails, navigating along the coast or wandering through unfamiliar cities, I am constantly drawn to the way environments shape the experiences of the people moving through them.
Photography has become an important part of that process. Through both digital and analog photography, I enjoy documenting places, capturing atmosphere and observing the small details that often go unnoticed.
I am also involved in the restoration of the Castle of Châteauneuf-sur-Epte, contributing to the preservation of a historic site and learning firsthand how architecture, history and human activity leave lasting traces in a place.